blueTitle
I've been programming professionally for eleven years now. I started on web development doing web sites, web games, intranets, e-commerce, e-learning and desktop business applications for clients such as Carbury, Disney, Yahoo, Intel, Volkswagen and many more.

After six years of doing that, I decided to take a break to explore new things; I moved to Canada to study game development for two years at NBCC, from which I graduated with honours.

Then I joined HB Studios, where I worked on two published games for all the major consoles, as well as development of in-house technology.

Currently I am working at Digital Extremes as a UI Programmer on Warframe which is currently in open beta.

I deeply enjoy working on game development mainly due to the broad combination of disciplines involved in it, and the constantly evolving industry around it.
Pablo Alonso

greenTitle
Warframe

Warframe

Platforms:PC F2P
Published by:Digital Extremes
Released on:Currently in Open Beta
What I did:I am part of the UI team, it's a very challenging and interesting way of working where we put out constant updates and get immediate feedback from users.
Star Trek

Star Trek

Platforms:PS3, Xbox 360 & PC
Published by:Paramount Digital Entertainment
Released on:February 2012
What I did:I was in charge of all the UI, hud, screens and all but one of the minigames.
The Darkness II

The Darkness II

Platforms:PS3, Xbox 360 & PC
Published by:2K Games
Released on:February 2012
What I did:I came into the project to help with finaling. I created the talent and relic screens, and did an overally pass to the entire UI applying a new art style.
FIFA WORLD CUP 2010

FIFA WORLD CUP 2010

Platforms:PS3 & Xbox 360
Published by:EA Canada
Released on:March 2010
What I did:I was in charge of all the front end animations along with the creation of some of the new screens, end of tournament award calculations and took most of the small tasks that didn't fall into other people's areas.
BACKYARD FOOTBALL: ROOKIE RUSH

BACKYARD FOOTBALL: ROOKIE RUSH

Platforms:Xbox 360, Wii & PC
Published by:Atari
Released on:October 2010
What I did:I built the story game mode, team roster management, in-game play selection, and created a lot of screens and HUD elements.



orangeTitle

PABLO ALONSO

Download



London, ON
Cellular (519) 902-5312
pablo@killthepixel.com
www.killthepixel.com
ca.linkedin.com/pub/pablo-alonso/8/b07/b9/

GAMES


STAR TREK (Working title)PS3, Xbox 360 & PC
THE DARKNESS IIPS3, Xbox 360 & PC
FIFA WORLD CUP 2010PS3 & Xbox 360
BACKYARD FOOTBALL: ROOKIE RUSHXbox 360, Wii & PC

SKILLS


Languages

  • C/C++
  • C#
  • LUA
  • Actionscript 1, 2, 3
  • Visual Basic
  • PHP
  • ASP
  • Java / Javascript
  • HTML / CSS

Frameworks

  • XNA
  • WinFX
  • MFC
  • Open GL
  • Direct X

Database

  • SQL Server
  • MySql
  • PostgreSQL
  • Sybase
  • Access

Graphics

  • Flash 4-CS5
  • Photoshop 3-CS5

WORK EXPERIENCE


2010-NOWUI Programmer, Digital Extremes, London, Ontario.
2008-2010Software Engineer, HB Studios, Lunenburg, Nova Scotia.
2004-2006Operations Manager, Yumbotic, Mexico DF.
Supervised all programming related projects and was software architect on most of them.
I worked for clients such as Intel, Cadbury, Diageo, Disney, Sony, Seat, Volkswagen and many more.
2000-2004Project Lead, Euro RSCG Interaction, Mexico DF.
Web development, business applications, e-learning and new product research.
1999-2004Freelance work for companies like Canon and Yahoo Mexico.

EDUCATION


2006-2008Electronic Game Design. NBCC Miramichi, Miramichi NB.
20052D programming with Managed Direct X 9. InterSoftware, Mexico DF.
2004Macromedia Flash MX certified developer
2004Introduction to Open GL

REFERENCES AVAILABLE ON REQUEST